Voxel Engine Development and Research using OpenGL Shaders, NVIDIA CUDA and OpenCL.
Freitag, 17. August 2012
OpenCL Voxel Splatting 2.000.000.000 points/s
This time OpenCL is used for rendering the voxels as single points. The gaps between are filled in a post-process. The performance is much better than OpenGL: 2 Billion Points/sec @ GTX580M
Resolution:1024x768 Voxel Field: 20.000 x 20.000 x 1024 Voxels, Framerate: 30-40 Fps, LOD and Frustrum Culling are used. Dataset: 5.4M points / instance at highest resolution , 6.9M including all levels of detail.